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I have guest lectured at the Ontario College of Art and Design, Carnegie Mellon University and NYU's game lab and have been a guest speaker at the Toronto International Film Festival, Dames Making Games, Pixelles, Different Games Conference, Feminists in Games Conference and more!

I have taught workshops in Toronto, Montreal and Pittsburgh and I am always available and happy to do more! 

Recently I have been focusing on lectures about "Mischief Games", alternative game development in resistance to code.

Student work from the workshop I instructed during February, 2016, "Radical Rug Hooking".

Kara Stone and Kayte McKnight demonstrate their game, "Cyborg Goddess", made with a new interactive game engine, Sceen Perfect, which I co-developed with Alex Leitch to make PsXXYborg.

Brittney Oberfeld's game, OMMM, made during a feminist game workshop, NOJAM2, using Screen Perfect, an interactive game engine I co-created with Alex Leitch.

Brittney Oberfeld's game, OMMM, made during a feminist game workshop, NOJAM2, using Screen Perfect, an interactive game engine I co-created with Alex Leitch.

During my "Mischief Games" lectures, the audience is handed booklets with my image and are encouraged to create their own mischief by using graffiti against the voice of authority (currently me) in the room.